Aline Conway, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. Her long white hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She does not trust anyone and sleeps with one eye open.
History: She was raised in a white middle class family as the only child. Her father took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.
Motivation: She is content.
Flaws: Antagonistic, Insomniac, Mundane. Bonds: Attractive, Nature. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Jet (140 gp).
Criella Verity, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She carries with her a set of flails on her belt, each one with a aquamarine on the hilt. She keeps her chestnut hair in a pixie cut. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is obsessed with finding treasure.
History: Born in the east her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Criella fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Ellyjoybell Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She carries a battered crossbow and tarnished club as well. Her silver hair is braided into rings. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. Ellyjoybell enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born several months after her mother was called into army service. She dropped out of school before completing her studies. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ellyjoybell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist, Logical. Flaws: Hedonist. Bonds: Attractive, Military. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. Tourmaline (80 gp). 1 Silk rope. 1 Superior lock. 1 Masterwork Thieves’ tools.
Findex Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her black crest is drawn into a tight pony tail with a dagger scrunchie. Her gold eyes are passionate and lively.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. As long as the job gets done she does not care how it got done.
History: Findex hails from a village terrorized by goblins. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She now travels the world, in search of power and loot.
Motivation: She desires power and/or immortality; and several ex partners dislike her way of doing things and want revenge
Ideals: Professionalism. Flaws: Shy, PTSD. Bonds: Adventurer, Enemies. Occupation: Marshal
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1100 sp. 1 Half-Plate. 1 Chain shirt. 1 Banded mail.
Vanchu Holton, Female Half-Orc [Permalink]
Personal [hide]
Description: She usually wears her black robe and has her sickle always slung over her shoulder, and she perpetually has her sickle ready. Her moppish brown hair is in a traditional bowl cut. She wears a mask on her face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a pair of big game hunters, but was frequently ill as a child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Depressed, Disease. Bonds: Religious. Occupation: Mercenary
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 20 gp.
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Their contribution stands as a beacon of hope for all adventurers!
