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Advanced [show]


Sekhmet Blur, Female Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is kept up in a ponytail inside a Stetson hat. She has a tattooed face.

Personality: Prone to second guessing herself, she comes off as nervous. She works hard and plays hard.

History: She comes from a rich northern family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.

Motivation: To clean up the streets; and to protect her home

Flaws: Shy, Hedonist, PTSD. Bonds: Rich, Guardian. Occupation: Junk Dealer

Voice: Laughs frequently while speaking

Attributes [hide]

Sekhmet Blur, Female Tiefling Aristocrat 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)12 (+1) 12 (+1)16 (+3)
Skills Athletics +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Anakis Felicity, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Beneath her clothing is a huge mess of scar tissue. She wears a top hat to cover her moderate length brown hair. Her gold eyes dart from person to person.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born at the edge of vast mountains. Over the years she perfected her riding and shooting skills. She has achieved small success as a Animal Trainer.

Motivation: To be a Marshal again; and she is unsatisfied with her job

Ideals: Joker. Flaws: Ugly. Bonds: Slave, Job, Nature. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Anakis Felicity, Female Tiefling Ranger 1
Medium (5'7") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)12 (+1) 11 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 5000 cp. Obsidian (13 gp).


Social Check DCs


Verna Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red shirt with thin blue vertical stripes and grey pants. She carries a battered nunchaku and tarnished mace as well. Her chestnut hair is cut jaggedly and amateurishly. Her amber unseeing eyes seem to look past you.

Personality: Verna is depressed about a lot of things. She tends to be a nihilist. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born several months after her father was called into army service. Through the years after Verna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Verna's father didn't care for her much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Verna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Depressed, Antagonistic. Bonds: Military. Occupation: Scribe

Voice: Sore throat, cough

Attributes [hide]

Verna Stoutman, Female Halfling Barbarian 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. Chrysoprase (80 gp).


Social Check DCs


Dadalan Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. His crest is silver and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Dadalan embodies much of what other species detest in the Dragonborns. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Dadalan took refuge in the large cave and found the beat up crossbow and armor he uses now. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Antagonistic. Bonds: Rich, In love, Military, Nature. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Dadalan Lhamboldennish, Male Dragonborn Rogue 4
Medium (6'3") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Arumawann Leffery, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this western man wears a tan vest and prefers pastel and black shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is long and unkept. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Religious, Military. Occupation: Brewer

Voice: French accent

Attributes [hide]

Arumawann Leffery, Male Gnome Warrior 1
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)17 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Goblin, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs

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