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Advanced [show]


Gennal Othronus, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears tan painted combat armor at almost all times, he is not a threatening figure. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Locksmith

Voice: Low and grunting

Attributes [hide]

Gennal Othronus, Male Elf Sorcerer 2
Medium (4'9") Elf, True Neutral (CR 2)
Armor Class 15
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)20 (+5) 9 (-1)11 (+0) 11 (+0)16 (+3)
Skills Performance +5, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d6+4, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 500 sp. 1 Darkwood Buckler.


Social Check DCs


Gardain Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears loose pants and a collared shirt complete with sweater beneath his coat. His long brown hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was born the only child of a wealthy merchant. He helped his father out around the business and became quite the natural. He has dedicated himself to building a better kind of golem.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Gifted, Entrepeneur, Athletic. Bonds: Job, Adventurer. Occupation: Shoemaker

Voice: Uses sign language

Attributes [hide]

Gardain Deepdelver, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)9 (-1) 17 (+3)10 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright grey and violet, and wears rings and necklaces with large, colorful gems, and sports empty pouches on her belt. She has a long blonde ponytail with little hanging trinkets. Her green eyes are passionate and lively.

Personality: She is very quiet and rarely speaks above a whisper. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To get a good night's sleep; and she is greedy

Ideals: Philantrophist. Flaws: Shy, Mundane, Insomniac. Bonds: Rich, Nature. Occupation: Courier

Voice: Relaxed voice

Attributes [hide]

Sannl Caebrek, Female Dwarf Adept 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Athletics +1, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Terran
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Donaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He has a slight overbite and is overall scrawny. His crest, while still mostly red, has prominent grey streaks. His eyes are gold and he is always smoking a pipe.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Donaar was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). In the meantime he has taken over work as a Slave Trader and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants him found

Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Family, Job. Occupation: Slave Trader

Voice: Pronounces difficult words wrong

Attributes [hide]

Donaar Grrrmmballhyst, Male Dragonborn Wizard 1
Medium (6'4") Dragonborn, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)17 (+3) 14 (+2)12 (+1)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 3000 cp.


Social Check DCs


Trail In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'2". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and her gloved hand is found clutching a ceremonial dagger. Her white fur is singed and shortened. This blue eyed westerner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Miner born in the past three hundred years. Energy wise she seems alert and responsive.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. She tends to her Miner job now, and dutifully fulfills any obligations she has.

Motivation: Wants to open a new tavern.

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Miner

Voice: Can't modulate volume

Attributes [hide]

Trail In the Wind, Female Tabaxi Ranger 4
Medium (5'2") Tabaxi, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 500 gp. 2 Smokesticks. 2 Antitoxin. 2 Antitoxin.


Social Check DCs

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