Pyxrin Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She prefers to wear green clothing when she does not wear armor. She has done her best to style her black crest to look like a famous performer. Her eyes are likewise red.
Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is a Jackalwere in disguise. Her mother took her hunting and taught her how to get in the mind of other creatures. Being a Jeweler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels the way she acts is they only way to get by in the world; and seeks redemption
Ideals: Athletic, Opinionated, Impeccable. Bonds: Adventurer, Nature, Criminal record. Occupation: Jeweler
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 2 Acid flasks.
Quilla Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her fierce green eyes like to dwell on things.
Personality: She speaks before she thinks and is too direct. Flattery will make her almost putty in your hands.
History: Born to a Farmer, her mother struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Sailor hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has since lost track of the people in her past.
Motivation: To prove her worth to the world.
Flaws: Impulsive, Selfish. Bonds: Poor, Attractive. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 200 sp. Star rose quartz (80 gp). Jasper (80 gp). Chrysoberyl (40 gp).
Enialis Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a long golden beard, and similarly colored long hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Enialis was raised in a hard working conservative environment. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Fighting. Flaws: Shy. Bonds: Family, Job, Adventurer. Occupation: Crown-heir
Voice: Speaks with a cold
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 20 pp.
Gerard Dalton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is chestnut, silky, and of moderate length. His green eyes have a joyful gleam in them most of the time.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is an amazing painter.
History: He got into the Mercenary business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently the stress of being a Mercenary has made it difficult for him to sleep.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Gifted. Flaws: Mundane, Insomniac. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Star rose quartz (60 gp).
Urshar Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She stands about 3'9" and wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her left leg appears badly burned and disfigured. She has no hair. Her gray eyes are passionate and lively.
Personality: She is very quiet and rarely speaks above a whisper. She is afraid of women and trembles around them
History: She served in the navy to pay for her family's outstanding loans. When Urshar reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Flaws: Ugly, Shy. Bonds: Military. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
Possessions: 400 gp. Deep green spinel (50 gp). Aquamarine (300 gp). Iolite (30 gp).
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