Kipper Beren, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left arm. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is smooth and relatively long. His gray eyes dart from person to person.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He cannot resist a sob story and will often dote over anyone who has one.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Kipper abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Philantrophist, Gifted. Bonds: Adventurer, Job. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 30 pp. 1 Healer’s kit.
Valida Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is cut short with large spiked bangs in the front. Her otherwise smooth face is marked with small tiny scars.
Personality: She is almost excessively polite to everyone, even when angry. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Criminal record. Occupation: Architect
Voice: pre-pubescent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp.
Hoglik Hallewell, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His hair is black and very short. He has a dull look in his green eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. A true patriot, Hoglik would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south to a Apothecary, Hoglik learned a great deal about his mother's area of expertise. He has had some formal singing training, and achieved minor success. He has drifted from career to career and currently works as a Apothecary.
Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Job, Adventurer. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1500 sp. 1 Silk rope.
Three Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a scythe, but if one is not available she will default to her scimitar. Her orange fur is drawn into a tight pony tail with a rose scrunchie. She has blue eyes and a pastel hat with a black feather.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a habit of throwing herself into exceedingly dangerous situations.
History: Three was born in the east. At a young age she loved to build and create. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has taken up work as a Banker and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Impulsive, PTSD. Bonds: Job. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 210 gp. Banded agate (15 gp). Deep green spinel (90 gp).
Koeth Aloro, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears just a tan suit. He wears his chestnut hair up. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Koeth embodies much of what other species detest in the Elves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast forest. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Some 10 years later his spouse died after the birth of his son. Heartbroken, Koeth never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Military, Nature, In love. Occupation: Tailor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Sylvan, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10 pp.
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