Creega Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. Her golden hair is well kept. This hazel eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. She is a ruthless business woman, a trait she acquired from her mother.
History: She is the product a well kept family trust fund and as such has never really known need. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She would like to get married and retire; and she wants to get laid
Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Rich, Guardian, Has a crush. Occupation: Armorer
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 270 gp.
Einkil Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears bulky brown painted plate armor. He is muscular with a powerful set of arms. He keeps his long brown hair kept up in a rat tail. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.
History: A powerful wizard made him what he is. He helped his mother out around the business and became quite the natural. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Pacifist. Bonds: Attractive, Job, Mentor, Family. Occupation: Shepherd
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 50 pp. 1 Darkwood Buckler.
Dadalan Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a well pressed and immaculate suit (or dress). His long red crest is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: Dadalan wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... The war was a terrible time for him, and Dadalan does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a criminal king-pin and mafia family Dadalan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better kind of golem.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Criminal record, Adventurer. Occupation: Jeweler
Voice: Aggressive tone
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 360 gp. 1 Half-Plate.
Gorfel Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a long white beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Priest, Gorfel learned a great deal about his mother's area of expertise. In his 15th year, his parents were killed by a drow raid, leaving Gorfel alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Gorfel was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: Further expansion of business.
Ideals: Joker. Bonds: Attractive, Adventurer, Job, Enemies. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Silk rope.
Abalaba Timbers, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a blue coat, and sports empty pouches on her belt. Her black hair is drawn into a tight pony tail with a clover scrunchie. She has a dull look in her amber eyes.
Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Abalaba hails from a village terrorized by orcs. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She bought a greataxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Antagonistic. Bonds: Job, Enemies, Nature, Adventurer. Occupation: Engraver
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp. Bloodstone (50 gp). 1 Masterwork Common Melee.
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