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Advanced [show]


Taklinn Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Taklinn reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is wracked by social anxiety.

Ideals: Justice. Flaws: Racist, Disease. Bonds: Poor, Military. Occupation: Scribe

Voice: Deep voice with rolling R's

Attributes [hide]

Taklinn Rumnaheim, Male Dwarf Ranger 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1800 sp.


Social Check DCs


Flak Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'7" when asserting himself. His long silver hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the north, but his parents moved at a very young age to the east. His arcane abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Immigrant. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Flak Graeme, Male Half-Orc Monk 1
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)11 (+0) 12 (+1)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Gomory Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a penchant for wearing a ring with an oversized opal on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are a pleasant violet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. Gomory was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gomory decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: Retire the richest man in the north; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Secretive, Insane. Bonds: Rich, Criminal record. Occupation: Merchant

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gomory Wellington, Male Human Commoner 1
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills History +3, Intimidation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 150 gp. Peridot (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Pallabar Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is bristling with hidden weapons, mostly axes and kukris. His long black hair reaches down to his waist. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Confrontational and typically high on some drug or another. A true patriot, Pallabar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Criminal record, Military, Family. Occupation: Cook

Voice: Farmer accent

Attributes [hide]

Pallabar Nucklestamp, Male Gnome Paladin 1
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 10 (+0)18 (+4)
Skills Deception +6, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Citrine (30 gp). 1 Breastplate.


Social Check DCs


Oren Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: He wears a simple white robe with red stripes complete with hood. He carries with him a set of kukris, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is red, silky, and of moderate length. His hazel eyes are passionate and lively.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Oren was born with his father's beautiful face. From there he went from mercenary job to mercenary job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Has a crush, Adventurer. Occupation: Carter

Voice: Cold and demanding tone

Attributes [hide]

Oren Wiseacre, Male Halfling Commoner 1
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)12 (+1) 12 (+1)15 (+2)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp. Coral (100 gp).


Social Check DCs

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