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Advanced [show]


Mara Galanodel, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her pickaxe. She wears her hair in dreadlocks. Her fierce amber eyes like to dwell on things.

Personality: She is mildly Elf supremacist, though she does not identify as such. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She now mingles about in high society.

Motivation: Money/treasure; and a strong sense of loyalty to tabaxi people

Flaws: Racist, Antagonistic, Disease. Bonds: Rich. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Mara Galanodel, Female Elf Wizard 3
Medium (5'2") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Arcana +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Solid gold idol (500 gp). 1 Good lock.


Social Check DCs


Bucklal Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his halberd always slung over his shoulder. He is bristling with hidden weapons, mostly halberds and tridents. He wears his golden hair up. He has gray eyes and a white hat with a tan feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Fletcher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Criminal record, Nature, Religious, Mentor. Occupation: Fletcher

Voice: Speaks with a cold

Attributes [hide]

Bucklal Stoutbridge, Male Halfling Expert 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)18 (+4) 15 (+2)14 (+2)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Abyssal, Draconic, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Merihim Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His white hair is lengthy. His black eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Merihim is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Further expansion of business; and expand his business

Ideals: Philantrophist, Justice, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Merihim Idea, Male Tiefling Cleric 2
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 16 (+3)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1400 sp.


Social Check DCs


Reynard Compton, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. He is bristling with hidden weapons, mostly ceremonial daggers and monstrous two handed axes. His hair is always cut to a buzz. He has green eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Reynard was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Philantrophist, Athletic. Bonds: Criminal record, Attractive, Job. Occupation: Stylist

Voice: growls and snarls, animalistic

Attributes [hide]

Reynard Compton, Male Human Aristocrat 1
Medium (6'2") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 800 sp. Silver pearl (120 gp).


Social Check DCs


Anne Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her golden hair is kept up in a ponytail inside a small hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: She is irascible and easily irritated. She also hits on women, regardless of circumstances.

History: Her mother raised her in a mountain cabin. She went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Anne and her spouse have recently divorced.

Motivation: She is compelled to act according to her religious beliefs; and wants her loneliness to end

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Nature, Religious. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Anne Littlefoot, Female Halfling Warlock 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 800 sp. Rhodochrosite (11 gp). 1 Disguise kit.


Social Check DCs

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