Willow Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is bald on top and has large chestnut tufts of hair around her ears. She has a dull look in her brown eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Religious, Mentor. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp.
Geoffrey Hornsby, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'0" and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His left leg appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. He has gleaming, smiling violet eyes.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Jeweler, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister
Ideals: Artistic. Flaws: Disease. Bonds: Family, Religious, Nature. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Tourmaline (40 gp). 1 Masterwork Common Melee.
Conrad Marston, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears silk and lounges about seductively. He keeps his white hair in a pixie cut. His skin is flawless and his blue eyes scan people very quickly.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He served in the navy to pay for his family's outstanding loans. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Passionate, Justice. Bonds: Attractive, Criminal record, Military. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 500 sp. Smoky quartz (70 gp).
Enidda Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She wears a blue armored body suit, with a simple tan line shooting up and back down, and she perpetually has her bastard sword ready. Her brown hair is unkempt and raggedy. Her blue eyes dart from person to person.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Enidda is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their daughter. She worked as a Armorer, and she later adopted a second daughter.
Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Armorer
Voice: Hollow voice
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Breastplate.
Dynamic Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His gray fur is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Cartwright in town.
History: Born in the west to a Cartwright, Dynamic learned a great deal about his father's area of expertise. When Dynamic reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and he's looking for his big break
Bonds: Attractive, Job, Military, Immigrant, Adventurer. Occupation: Cartwright
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 2000 sp.
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