Saphara Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She is muscular with a powerful set of arms. She keeps her black crest in a pixie cut. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Saphara lived on a farm with her father, near the main road leading to a nearby town. Through the years after Saphara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Saphara's father didn't care for her much, and the feeling was mutual. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She's repulsed by the PC; and an old rival family wants her found
Flaws: Addict, Emotional, Antagonistic, Shy. Bonds: Family. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Amethyst (140 gp).
Five Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'1", this man is armored in gleaming platemail with gilded edges. A flowing pastel cape and mantle trimmed with soft black waves gently in the breeze. His fur, while still mostly lavender, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: A powerful necromancer made him what he is. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Rich, Mentor. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp.
Vadania Mellegaard, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman typically wears yellow cloth garments or leather armor, and sports empty pouches on her belt. Her moppish golden hair is in a traditional bowl cut. She has several tiny jet earrings on each ear.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Adventurer. She struck the Adventurer job and began her own company from there.
Motivation: Sabotage a competitor; and she's repulsed by the pc
Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Job. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 2 Holy water. 1 Thunderstones. 4 Alchemist’s fire.
Two Llamas In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her gray fur up. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is able to make almost anything out of random pieces of junk.
History: She was born at the edge of vast forest. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister
Ideals: Persistence, Gifted. Flaws: Fearful. Bonds: Nature, Family. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Evil (CR 4)
Armor Class 10
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 18 (+4) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Dwarven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Golden pearl (80 gp). Jet (80 gp). Red-brown spinel (80 gp). 1 Minor magic item.
Vlorn Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his kukri ready. His hair is long and red with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. He has a dull look in his hazel eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Carpenter, his father struggled to pay the bills. He found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality.
Ideals: Fighting. Flaws: Ugly, Terse. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 19 (+4) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Draconic, Gnome
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!