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NPC Generator

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Advanced [show]


Elysande Beitz, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears bulky brown painted plate armor. Her black hair is lengthy. Her hazel eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Elysande will drive conversation. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and to unite with her sister

Ideals: Athletic, Extrovert. Flaws: Insane. Bonds: Family, Rich. Occupation: Bounty Hunter

Voice: Stutters

Attributes [hide]

Elysande Beitz, Female Human Aristocrat 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Mindartis Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Fortune-teller. He carries a battered greatsword and tarnished hand crossbow as well. He keeps his long silver hair kept up in a rat tail. His eyes are likewise gray.

Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.

History: He was born on a small isolated farm. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Bonds: Guardian, Nature, Attractive, Job. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Mindartis Ofandrus, Male Elf Wizard 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Performance +4, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 200 gp. Azurite (15 gp). Star rose quartz (50 gp).


Social Check DCs


Arumawann Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and is typically in his Healer uniform. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are gray.

Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He found a children's book about a Gnome Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.

Motivation: Expand his business.

Ideals: Fighting, Pacifist, Entrepeneur. Bonds: Job, Adventurer. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Arumawann Bafflestone, Male Gnome Commoner 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)10 (+0) 14 (+2)11 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Deep blue spinel (700 gp). Iolite (60 gp). Aquamarine (700 gp).


Social Check DCs


Tûgog Huxley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a tan coat with green slacks. He is bristling with hidden weapons, mostly shortspears and greataxes. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Tûgog would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. Tûgog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tûgog decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture.

Ideals: Persistence, Fighting. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Laborer

Voice: Speaks with back of mouth

Attributes [hide]

Tûgog Huxley, Male Half-Orc Adept 1
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 2000 cp. Azurite (14 gp).


Social Check DCs


Mardnab Timbers, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. She carries with her a set of longbows on her belt, each one with a sapphire on the hilt. Her top hat is riddled with cuts and holes. Her eyes are gray.

Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Mardnab Timbers, Female Gnome Rogue 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)10 (+0) 14 (+2)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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