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NPC Generator

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Advanced [show]


Veloptima Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears professional attire. Her long black hair reaches down to her waist. Her violet eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her mother raised her in a mountain cabin. Her parents enrolled her in a Druid school at a young age so that she could practice her divine talents. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Logical, Gifted. Bonds: Attractive, Job, Nature. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Veloptima Tarkelby, Female Gnome Druid 3
Small (3'0") Gnome, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)10 (+0) 16 (+3)16 (+3)
Skills Arcana +2, Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 1500 sp. 1 Thunderstones.


Social Check DCs


Eridred Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears grey trousers with violet and black striped suspenders. She wears various colorful collared shirts. She wears a Stetson hat to cover her moderate length white hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a poor family in the city she treasured whatever gifts she got. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Layabout kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Disease. Bonds: Poor, Attractive, Criminal record. Occupation: Layabout

Voice: Speaks through clenched teeth

Attributes [hide]

Eridred Ungart, Female Dwarf Paladin 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)14 (+2) 17 (+3)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Deep green spinel (160 gp).


Social Check DCs


Williamina Churchill, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her red hair is thinning but still full. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a minor phobia of water and hates getting wet.

History: Williamina was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Williamina and her spouse have recently divorced.

Motivation: She is wracked by social anxiety; and she has passion for adventuring and risk

Flaws: Antagonistic, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Gardener

Voice: German accent

Attributes [hide]

Williamina Churchill, Female Human Wizard 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)18 (+4) 12 (+1)13 (+1)
Skills Nature +6, Religion +6
Senses Passive Perception 11
Languages Common, Druidic, Terran, Auran, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 5000 cp.


Social Check DCs


Vaina Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a custom-built plate barding that's adorned with violet lining and desert motifs. She has a very tight haircut. Her green eyes peer out from beneath her Stetson violet hat.

Personality: Calm and collected, she is a well trained Architect. She is afraid of women and trembles around them

History: Vaina was born with her mother's beautiful face. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is a bit of a kleptomaniac; and she feels that her past leaves her morally obligated to help

Ideals: Athletic. Flaws: Shy. Bonds: Job, Attractive, Criminal record. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Vaina Holland, Female Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Athletics +3, Nature +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 gp.


Social Check DCs


Decarabia Anguish, Female Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she very much looks the part of a Laborer. Her blue hair is lengthy and is close to two feet long. Her red eyes dart from person to person to random spaces in the air.

Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with her god.

History: Born in the east to a Laborer, Decarabia learned a great deal about her father's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor, Religious. Occupation: Laborer

Voice: Switch between two voices

Attributes [hide]

Decarabia Anguish, Female Tiefling Paladin 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1500 sp.


Social Check DCs

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