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NPC Generator

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Advanced [show]


Suhnae Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Suhnae hails from a village terrorized by goblins. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Bonds: Attractive, Poor, Job, Enemies. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Suhnae Meliamne, Male Half-Elf Cleric 2
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 320 gp. Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (400 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Elaim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many violet ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his golden hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Born in the west to a Mason, Elaim learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Job, Adventurer, Has a crush. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Elaim Holderhek, Male Dwarf Cleric 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 13 (+1)10 (+0)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 800 sp.


Social Check DCs


Adrik Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a pair of adventurers, Adrik grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Cook

Voice: Excited and jittery

Attributes [hide]

Adrik Daraln, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 18 (+4)13 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 10000 cp. Jet (110 gp). Brown-green garnet (110 gp). Malachite (10 gp).


Social Check DCs


Tethren Harm, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has the majority of his body covered in plate. He has wavy white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Tethren was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Tethren Harm, Male Tiefling Adept 1
Medium (5'1") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 40 gp.


Social Check DCs


Solomon Marley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown armored body suit, with a simple black line shooting up and back down. His clothes are grease stained in places. He keeps his black hair in a flapper bob. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: When he was but 6 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and a strong sense of loyalty to half-orc people

Ideals: Joker, Professionalism. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Solomon Marley, Male Human Warrior 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 11 (+0)8 (-1) 17 (+3)16 (+3)
Skills History +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 400 sp.


Social Check DCs

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