Havilar Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears tight fighting clothing, which leaves very little to the imagination. Her whole body is exceptionally muscular. She has dyed her greying blue crest a little too much giving a sharp blue color. Her gold eyes are passionate and lively.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the south to a Sellsword, Havilar learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sellsword. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Guardian, Job. Occupation: Sellsword
Voice: Can't modulate volume
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 14 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 46000 sp. White pearl (50 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Thradal Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He keeps his black hair in a pixie cut. His blue eyes dart from person to person to random spaces in the air.
Personality: Thradal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Scribe, but he was a colossal failure. He then took over the family business and is one of the better Banker for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Professionalism. Flaws: Mundane. Bonds: Job, Slave. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1000 sp. 4 Thunderstones.
Argran Heiser, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is calm most of the time but flees social interaction. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Argran lived on a farm with his father, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Blacksmith
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 500 sp. 1 Thunderstones.
Gomory Kent, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a well pressed and immaculate suit (or dress). He has done his best to style his golden hair to look like a famous performer. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Scribe
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
Ronwe Grief, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an entirely green suit with white socks and a vest with buckled shoes. She is physically well-built. She wears a colorful flower in her blue hair. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Prone to second guessing herself, she comes off as nervous. She is a bit of a xeno-phobe, disliking non-Tieflings.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Entrepeneur. Flaws: Shy, Racist. Bonds: Attractive, Rich. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Undercommon, Aquan, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Fiery yellow corundum (600 gp). Obsidian (15 gp). 1 Masterwork Common Melee.
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