Darrow Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He wears his golden hair up. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and nothing but the best is good enough for him
Ideals: Optimist, Logical. Flaws: Disease. Bonds: Poor, Attractive, Nature. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Gerald Clare, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a faded coat and loose pants complete with feathered hat. His chestnut hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born in the north. Gerald was born on a far northern plains where he grew up under the tutelage of his mother, an expert Bounty Hunter. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Flaws: Ugly, Insomniac. Bonds: Family, Enemies, Immigrant. Occupation: Bounty Hunter
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Ribbles Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky blue painted plate armor. His brown hair is cut jaggedly and amateurishly. His green eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the north, but his parents moved at a very young age to the east. Cursed with lycanthropy at a very young age, Ribbles has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the north.
Ideals: Entrepeneur. Flaws: Disease, PTSD. Bonds: Immigrant, Guardian. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Gardain Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin tan vertical stripes and yellow pants. His hair is long and brown with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. He wears an eyepatch.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gardain was born in the south. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He left for the south, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Opinionated, Persistence. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Cask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is dressed in a clean pastel cloak covering his clean studded leather. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His fur, while still mostly gray, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Half-Elven culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: To be a Mayor again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Mentor, Job. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 9 (-1) | 14 (+2) | 8 (-1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Auran, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 800 sp. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!