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Advanced [show]


Nalral Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown coat over a green low-cut shirt, and a small hat upon his head. His white hair is matted, messy, and big. His blue unseeing eyes seem to look past you.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. A freak accident while working with his Baker father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom.

Ideals: Persistence, Philantrophist. Flaws: Ugly, Disease, Mundane. Occupation: Miller

Voice: Jittery and nervous

Attributes [hide]

Nalral Bigtoe, Male Dwarf Druid 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Druidic, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: Just what you see.


Social Check DCs


Alberich Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is wearing a long, brown, dusty cloak, and his gloved hand is found clutching a bastard sword. With bright chestnut hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He got into the Banker business at a young age. He dropped out of school before completing his studies. He struck the Banker job and began his own company from there.

Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Logical. Bonds: In love, Job, Enemies. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Alberich Frostbeard, Male Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Acrobatics +1, Arcana +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Light steel shield.


Social Check DCs


Mûzglob Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a white coat. He keeps his brown hair in a pixie cut. His gray eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the west to a Barkeep, Mûzglob learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to work out more often

Ideals: Athletic, Joker. Flaws: PTSD. Bonds: Religious, Job. Occupation: Barkeep

Voice: Hollow voice

Attributes [hide]

Mûzglob Cooper, Male Half-Orc Druid 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1300 sp.


Social Check DCs


Lone Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This northern woman wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her clothes are grease stained in places. She has dyed her greying orange fur a little too much giving a sharp orange color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Prone to second guessing herself, she comes off as nervous. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. She left for the north, certain she would find work there.

Motivation: She is currently in port desperately looking for someone to get her out; and an old rival family wants her found

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Slave. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Lone Paws, Female Tabaxi Sorcerer 1
Medium (4'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 16 (+3)11 (+0)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 pp. Red-brown spinel (90 gp).


Social Check DCs


Edge Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears light armors faded through time and improper care. Her white fur is matted, messy, and big. She has yellow eyes and a pastel hat with a brown feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is used to getting what she wants. In part because she is a meticulous planner.

History: Edge was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and wants a kiss

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

Edge Hummingbird, Female Tabaxi Warlock 2
Medium (5'4") Tabaxi, Lawful Good (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Nature +4, Stealth +7
Senses Passive Perception 12
Languages Common, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 220 gp. 3 Holy water.


Social Check DCs

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