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Advanced [show]


Volen Winterbourne, Female Half-Orc [Permalink]

Personal [hide]

Description: This slender woman stands about 5'8". She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is greying along the sides and has receded to reveal a widow's peak. Her blue unseeing eyes seem to look past you.

Personality: Volen wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... She pushes her goals aggressively. She is also a coward if confronted.

History: Born in a small village she learned the ways of the warrior from her father. A freak accident while working with her Crown-heir father left her crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Volen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is wracked by social anxiety; and she feels threatened by others

Ideals: Entrepeneur, Disciplined, Fighting. Flaws: Disease, Fearful. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Volen Winterbourne, Female Half-Orc Monk 1
Medium (5'8") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +4

Possessions: 40 gp.


Social Check DCs


Marbas Art, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Map Maker uniform. His brown hair is long and unkept. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is skeptical of what others tell him and is slow to trust.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He left for the south, certain he would find work there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Map Maker

Voice: growls and snarls, animalistic

Attributes [hide]

Marbas Art, Male Tiefling Adept 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 8 (-1)13 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Sylvan, Draconic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. Rose (40 gp).


Social Check DCs


Glim Reese, Male Gnome [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 7 years old his parents immigrated from the south. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Flaws: Fearful. Bonds: Adventurer, Guardian, Immigrant. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Glim Reese, Male Gnome Paladin 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp.


Social Check DCs


Great Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He keeps his orange fur in a flapper bob. His blue eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Great is combative with any and all who dare try his patience in the slightest.

History: He was born in the north, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered painting. He inherited the family business which he has now maintained for 6 years.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Justice, Artistic. Bonds: Job, Immigrant, Adventurer. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Great Of Storm, Male Tabaxi Paladin 2
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)13 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Hugh Nash, Male Human [Permalink]

Personal [hide]

Description: He wears grey trousers with green and violet striped suspenders. He wears various colorful collared shirts, and carries greatswords. His feathered hat is riddled with cuts and holes. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in a small mountains village. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Military, Nature. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Hugh Nash, Male Human Druid 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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