Windy Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She typically wears pastel cloth garments or leather armor. Her cinnamon fur is matted, messy, and big. Her ears are large.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a minor phobia of water and hates getting wet.
History: She was raised in a white middle class family as the only child. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and money/treasure
Flaws: Ugly, Sensitive, Fearful, Mundane. Bonds: Rich. Occupation: Gardener
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
Possessions: 4 Thunderstones.
Drenna Stanton, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a black cloak and cross-gartered brown stockings. Her whole body is exceptionally muscular. She has a very tight haircut. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has all her life been fascinated with dancing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She struck it rich when she found rare goods in large quantities. Being a Brewer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she is greedy
Ideals: Artistic. Flaws: Mundane. Bonds: Immigrant, Criminal record, Rich. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 260 gp. Tourmaline (50 gp). Malachite (5 gp). Red spinel (50 gp).
Adelaide Marlee, Female Human [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her whole body is exceptionally muscular. Her red hair is singed and shortened. She has blue eyes.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born a particularly ugly child, much to the horror of her parents. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She desires power and/or immortality.
Flaws: Ugly, Depressed. Bonds: Immigrant, Religious, Adventurer. Occupation: Shepherd
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Alberich Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many violet ritualistic tattoos. He wears silk and lounges about seductively. He has a small bristly mustache and wavy auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Alberich was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Alberich's father didn't care for him much, and the feeling was mutual. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Enemies. Occupation: Dyer
Voice: Nasally tone
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Keyleth Hanali, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. Her chestnut hair is cut short. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When money was particularly tight she was walking through alleys when she overheard a Mason hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Professionalism, Extrovert. Bonds: Poor, Attractive, Slave. Occupation: Mason
Voice: Aggressive tone
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1300 sp. Smoky quartz (60 gp). Smoky quartz (60 gp).
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