Cockaby Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is auburn and curly. He wears crescent spectacles with a black brim.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Mayor, Cockaby learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. By chance he met his sister recently and the two have been together since.
Motivation: He desires power and/or immortality; and marry his sister to traveling adventurers
Ideals: Joker. Bonds: Religious, Job, Family, Adventurer. Occupation: Mayor
Voice: Low range voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1 Masterwork manacles.
Salasar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white crest is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is an amazing painter.
History: Gifted from a young age, Salasar studied abroad. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and wants to open a new tavern
Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Jezean Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs, and carries clubs. She has wavy green crest. She has gleaming, smiling gold eyes.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Around other people she will do her best to conceal her emotions and appear jolly.
History: Jezean was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero.
Ideals: Fighting. Flaws: Insomniac, Shy. Bonds: Poor, Adventurer. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp.
Nicor Calm, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady red eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Nicor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic, Hedonist. Bonds: Poor, Slave, Adventurer. Occupation: Sculptor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Jarsali Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear flannel. She has a very tight haircut. She has gleaming, smiling blue eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Since then, she has sought to make the best of life.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Opinionated, Gifted, Optimist. Bonds: Nature, Rich. Occupation: Barrister
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
