Lance Shirley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey coat over a red low-cut shirt, and a feathered hat upon his head. He has a slight overbite and is overall scrawny. His long black hair reaches down to his waist. His eyes are blue and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is a ruthless business man, a trait he acquired from his mother.
History: The child of western immigrants he idolized his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the west
Ideals: Entrepeneur, Fighting. Flaws: Shy, Antagonistic. Bonds: Immigrant. Occupation: Roofer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Banded mail.
Hobart Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears a white broad hat and white clothes. He wears a colorful flower in his red hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not believe in betrayal or weakness as things to be tolerated. His job bores him to no end. He has decided to make it more interesting.
History: He was born to loving parents in a slum to the south. His parents enrolled him in a Warrior school at a young age so that he could practice his druidic talents. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he's looking for his big break
Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Criminal record, Poor. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Uzza Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a lot of dark rich colors, with gold accents. Her blue hair is smooth and relatively long. Her gold eyes have a joyful gleam in them most of the time.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Around other people she will do her best to conceal her emotions and appear jolly.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her father out around the business and became quite the natural. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out; and to be a slave trader again
Ideals: Passionate. Flaws: Shy. Bonds: Attractive, Slave, Job. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Elven, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 600 sp. Silver pearl (40 gp). Black pearl (500 gp). Chrysoprase (50 gp). 1 Chain shirt.
Three Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His beige fur is thinning but still full. His eyes are copper and he is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Painter arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's in love; and regain custody of his daughter
Flaws: Addict. Bonds: Has a crush, Rich, Job, Family. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Rock crystal (20 gp). Alexandrite (800 gp). 1 Masterwork Common Melee.
Dimble Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in an above average manner. He keeps his silver hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.
Personality: Dimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Dimble hails from a village terrorized by drow. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Extrovert, Logical. Bonds: Attractive, Enemies, Criminal record. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Bloodstone (60 gp).
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