Engong Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a white costume with the symbols of death on her torso, and sports empty pouches on her belt. Her hair is always cut to a buzz. Her eyes, though not visible through her cowl, are green.
Personality: She is almost excessively polite to everyone, even when angry. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother took her hunting and taught her how to get in the mind of other creatures. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She wants nothing more than to rejoin the army; and she's attracted to the pc
Flaws: Shy, Fearful. Bonds: Military, Nature, Has a crush. Occupation: Servant
Voice: Spanish accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Terran
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: Just what you see.
Irann Schwartz, Female Half-Elf [Permalink]
Personal [hide]
Description: She prefers to wear yellow clothing when she does not wear armor. She is portly but not overly obese. She has a long auburn ponytail with little hanging trinkets. She has green eyes.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She always tries to repair and not replace. It was this mentality that drove her into the Architect business.
History: Irann was born in the north. At a young age she loved to build and create. Through the years after Irann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Irann's mother didn't care for her much, and the feeling was mutual. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fisher. She hasn't told them the truth, but wants to settle down with them.
Motivation: She's repulsed by the PC; and a need for knowledge about a nearby landmark
Ideals: Opinionated, Persistence. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Architect
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
Possessions: 800 sp.
Varis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. With a patchy brown beard and wild brown hair. His gray eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a very good compulsive liar and kleptomaniac.
History: He was raised in a white middle class family as the only child. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Find a way to reverse the transformation of his brother.
Flaws: Mundane. Bonds: Guardian, Criminal record, Family. Occupation: Mortician
Voice: Slurs words
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Percival Northcott, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady green eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Military. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Amber (50 gp). 1 Chain shirt.
Melissa Byron, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a grey small hat and grey clothes. Her red hair is smooth and relatively long. She has blue eyes and a grey hat with a brown feather.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in a small village she learned the ways of the warrior from her mother. She moved from fad to fad and when she turned 15 she discovered writing. She got away from her former life and has fallen to alcoholism.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Artistic, Fighting. Flaws: Addict, Fearful. Bonds: Military. Occupation: Stylist
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
