Xanaphia Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. Her hair is always cut to a buzz. Her violet unseeing eyes seem to look past you.
Personality: She is very quiet and rarely speaks above a whisper. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of a Barrister, who enjoyed hunting, Xanaphia was taken on many hunting expeditions. She was an athlete and attended two major summer competitions. She never won. She has dedicated herself to building a better kind of golem.
Motivation: Wants a kiss; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Shy. Bonds: Has a crush, Adventurer, Nature. Occupation: Armorer
Voice: Rolls R's
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Orc
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 gp.
Heather Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. She wears her golden hair up. Her violet unseeing eyes seem to look past you.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 10 years later her spouse died after the birth of her son. Heartbroken, Heather never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion.
Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, In love. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Draconic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Percival Haley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. With a patchy chestnut beard and wild chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A powerful slaver made him what he is. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Poor, Mentor. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 sp. Smoky quartz (50 gp).
Arava Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane. Her blue crest is long and unkept. Her eyes are gold and beady.
Personality: She is calm most of the time but flees social interaction. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Arava was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She is compelled to act according to her religious beliefs; and nothing but the best is good enough for her
Ideals: Philantrophist. Flaws: Ugly, Shy, Secretive. Bonds: Poor, Religious. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 900 sp.
Pennie Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: She has a large white mantle and cape that has been intricately interwoven into her black robe. Her black hair is smooth and relatively long. Her green eyes dart from person to person.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not trust anyone and sleeps with one eye open.
History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to have a good time and be beloved; and to reunite with her old friends
Ideals: Professionalism, Optimist. Flaws: Insomniac. Bonds: Nature, Adventurer. Occupation: Sculptor
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!