Caeldrim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this western man is generally shirtless and showing off his tattooed chest. His black hair is singed and shortened. His face is scarred and worn.
Personality: Caeldrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: Born in the west to a Butcher, Caeldrim learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered dancing. He then took over the family business and is one of the better Butcher for hire.
Motivation: Expand his business.
Ideals: Athletic, Extrovert, Artistic. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Krûk Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, white cloak. His hair is white and curly. His ears are large.
Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. He has had some formal painting training, and achieved minor success. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Bonds: Guardian, Mentor. Occupation: Sculptor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1 Chain shirt.
Traulam Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This woman dresses in tan turtlenecks beneath a white coat with yellow slacks. She is muscular with a powerful set of arms. Her silver hair is lengthy. She has green eyes.
Personality: She is almost excessively polite to everyone, even when angry. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She got into the Brewer business at a young age. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Traulam took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Nature. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 360 gp. 3 Alchemist’s fire.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'0" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is braided into rings. His blue eyes dart from person to person.
Personality: Aggressive, abrasive, and angry, Ozyman embodies much of what other species detest in the Halflings. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. Some 6 years later his spouse died after the birth of his son. Heartbroken, Ozyman never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is wracked by social anxiety.
Flaws: Antagonistic, Fearful. Bonds: Immigrant, In love. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Sardonyx (70 gp).
Erevan Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. He has moderate length red hair. His eyes are likewise blue.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Cartwright business at a young age. His childhood dream was to be a Laborer, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: Regain custody of his daughter; and wants to raise his children well
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Family. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 20 gp. Peridot (50 gp). 1 Masterwork Thieves’ tools.
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