Therlin Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a grey and tan robe with the hood down. She has relatively light skin and is very physically imposing due to her abundance of muscles. Sporting a auburn mohawk this woman's hair draws a lot of attention. Her skin is flawless and her green eyes scan people very quickly.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. As long as the job gets done she does not care how it got done.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was granted divine powers by her dying sister.
Motivation: Her religion dominates her actions; and she has comitted a past crime that haunts her to this day
Ideals: Passionate, Professionalism, Gifted. Bonds: Attractive, Mentor. Occupation: Blacksmith
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp. 1 Tanglefoot bags.
Traulam Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: An older woman who wears a tan vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her tan boots flare out at the collars, she is not a threatening figure. Her silver hair is smooth and relatively long. She has a dull look in her amber eyes.
Personality: Overbrimming with self-confidence, Traulam isn't afraid of most anything. She has a strong dislike to people who do not believe in Elven unity. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Barkeep business at a young age. Her mother was very strict, and drilled into her lessons on being the perfect lady. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She desires power and/or immortality; and sabotage a competitor
Ideals: Impeccable, Extrovert. Bonds: Job, Criminal record, Adventurer. Occupation: Barkeep
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Sylvan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Moonstone (40 gp).
Antinua Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan cloak and cross-gartered brown stockings. She has a moderate pudge and is not very fit. Her silver hair, when down, is lengthy. Her brown eyes dart from person to person.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She believes the world needs to unite to get rid of gnolls once and for all.
History: Antinua hails from a village terrorized by gnolls. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is greedy
Ideals: Gifted. Bonds: Attractive, Enemies, Rich. Occupation: Banker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Donella Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears bulky tan painted plate armor. Her moppish auburn hair is in a traditional bowl cut. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Sailor arts, while her father instructed her in etiquette, music and courtly manner. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Athletic, Joker. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Sailor
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Melee.
Nadarr Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man typically wears green cloth garments or leather armor. His crest is greying and his face has many wrinkles. He has red eyes and a green hat with a blue feather.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich northern family. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: Wants his loneliness to end; and to reunite with his old friends
Ideals: Disciplined. Bonds: Adventurer, Rich, Job, Has a crush. Occupation: Sage
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: An abacus with copper, silver and gold markers (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
