Mhurren Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses in white turtlenecks beneath a blue coat with black slacks. His brown hair and beard is wavy and long. His eyes are a pleasant brown.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Mhurren lived on a farm with his father, near the main road leading to a nearby town. Mhurren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Bookbinder, and he later adopted a second son.
Motivation: To unite with his brother.
Flaws: Ugly, Greedy. Bonds: Slave, Family, Nature. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Just what you see.
Myria Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears loose pants and a collared shirt complete with sweater beneath her coat. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She invites people to come help in her community garden.
History: Gifted from a young age, Myria studied abroad. Over the years she perfected her riding and shooting skills. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she is content
Ideals: Philantrophist, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Ignan, Giant
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Arha Hayhurst, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of axes on her belt, each one with a opal on the hilt. She sports a flattop hair cut. Her green eyes are passionate and lively.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gifted from a young age, Arha studied abroad. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture.
Ideals: Fighting, Optimist, Gifted. Bonds: Attractive, Criminal record. Occupation: Layabout
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Rock crystal (50 gp). 1 Masterwork Heavy wooden shield.
Oloric Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears brown painted combat armor at almost all times. His hair is auburn and curly. He has gleaming, smiling violet eyes.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born the only child of a wealthy merchant. His mother had invested heavily in several trade routes and wanted him to inherit them. He struck the Mason job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Mason
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
Drogo Langston, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He typically wears grey cloth garments or leather armor. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Drogo will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Gifted from a young age, Drogo studied abroad. He worked as a nervous Shipwright and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is currently in port desperately looking for someone to get him out; and to be a jeweler again
Ideals: Extrovert, Gifted. Bonds: Slave, Job. Occupation: Shipwright
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: Rose (50 gp).
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