Fonkin Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and carries longbows. His tied-back hair is brown. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with dancing.
History: The child of southern immigrants he idolized his father. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fonkin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local assassin
Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Priest
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: Just what you see.
Oriel Landon, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman dresses like a well dressed Sage does. She sports a flattop hair cut. Her gray unseeing eyes seem to look past you.
Personality: She loves telling others what to do and how they should feel about things. She has a small toy that she constantly fidgets with.
History: She got into the Sage business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sage work with an outfit from a few towns over. Sage work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's since become an addict/alcoholic.
Motivation: Sabotage a competitor; and her religion dominates her actions
Ideals: Opinionated. Flaws: Disease, Addict. Bonds: Job, Religious. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 16 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp. Silver chalice with lapis lazuli gems (150 gp).
Uthemar Ofandrus, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears bulky yellow painted plate armor. He is tall, broad shouldered and powerfully built. His golden hair has been sun bleached extensively. This brown eyed westerner is not easily forgotten.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His job bores him to no end. He has decided to make it more interesting.
History: He was born into a rich family. Uthemar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uthemar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.
Motivation: He has decided he is irredeemable; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Optimist. Bonds: Adventurer, Criminal record, Rich. Occupation: Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 2000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
Azzakh Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. He keeps his long gold crest kept up in a rat tail. His fierce red eyes like to dwell on things.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born to a Bellfounder, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by illithids. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: He feels kind of lost in life; and many illithids want him driven away
Flaws: Ugly, Depressed. Bonds: Enemies, Poor, Nature. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 130 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear grey tank tops with pastel pants. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He got away from his former life and has fallen to alcoholism.
Motivation: To share knowledge with the world; and wants to work out more often
Ideals: Athletic, Artistic, Logical. Flaws: Addict, Insane. Occupation: Sage
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Jasper (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
