Thervan Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is bristling with hidden weapons, mostly falchions and kukris. His brown hair is styled in orderly dreadlocks. His eyes are violet and catlike.
Personality: Thervan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He got into the Healer business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He then took over the family business and is one of the better Healer for hire.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Job. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Bundrigo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: The dark-skinned man stands 2'10" and wears a simple red robe with white stripes complete with hood. He wears a colorful flower in his red hair. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Bundrigo was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Job, Rich. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Gnome, Ignan
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: 80 gp. Freshwater pearl (14 gp).
Orryn Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. His hair is red and curly. He has a dull look in his hazel eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.
Motivation: His religion dominates his actions.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant, Religious. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 6000 cp. 1 Chain shirt.
Callie Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. Her hair is short and chestnut. Her eyes are likewise violet.
Personality: She likes to make people angry or surprised. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: In love, Religious. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. 1 Banded mail.
Joser Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear red clothing when he does not wear armor. He has a moderate pudge and is not very fit. He has wavy blonde hair. His gray eyes peer out from beneath his Stetson red hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Joser took refuge in the large cave and found the beat up longbow and armor he uses now. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Nature, Has a crush. Occupation: Detective
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 sp.
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