Osah Frailty, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a tight green one piece outfit complete with pants, hood, and a cape. She is physically well-built. Her dark red hair is drawn into a tight pony tail with a skull scrunchie. Her eyes, though not visible through her cowl, are silver.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Osah is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality
Ideals: Athletic. Bonds: Family, Rich, Has a crush, Adventurer. Occupation: Miller
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
Mamnen Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is matted, messy, and big. His thin eyebrows rest above his beady black eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Mamnen grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Mamnen. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Criminal record. Occupation: Miller
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 60 gp.
Delg Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and red robe with the hood down. He has a penchant for wearing a ring with an oversized topaz on his right hand. His chestnut hair is braided into rings. His hazel eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spice Merchant work with an outfit from a few towns over. Spice Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has money and likes to spend it
Ideals: Opinionated, Gifted. Bonds: Rich, Criminal record, Job. Occupation: Spice Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
Marastyr Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern woman, she is generally well dressed albeit a few years behind the times. She sports auburn long hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is almost excessively polite to everyone, even when angry. She does not trust anyone and sleeps with one eye open.
History: Marastyr was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Carpenter like her mother before her.
Motivation: To be a Actor again; and wants to open a new tavern
Flaws: Insane, Shy, Insomniac. Bonds: Attractive, Job. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Zykroff Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. She has moderate length white crest. She wears round tiny glasses practically rammed into her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in the east, but her parents moved at a very young age to the north. After coming to the age of reason, Zykroff took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she has money and likes to spend it
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Marshal
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 18 (+4) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Silver comb with moonstones (800 gp).
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