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NPC Generator

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Advanced [show]


Tim Hayden, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish brown hair is in a traditional bowl cut. His eyes are a pleasant amber.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Tim is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the west his family was never financially stable. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Poor, Family, Adventurer. Occupation: Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tim Hayden, Male Human Rogue 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Blossom Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: She typically wears white cloth garments or leather armor. She wears her blonde hair up. Her eyes are brown and catlike.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Blossom took refuge in the large cave and found the beat up lance and armor she uses now. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Optimist, Philantrophist. Flaws: Depressed. Bonds: Nature. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Blossom Goodearth, Female Halfling Warrior 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 16
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 9 (-1)9 (-1) 14 (+2)9 (-1)
Skills Acrobatics +7, Athletics +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +7 / 1d4+5, Grapple +3

Possessions: 30 pp.


Social Check DCs


Silent Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. Her cinnamon fur is unkempt and raggedy. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Born to a Armorer, her mother struggled to pay the bills. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and she wants revenge against goblins

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Silent Shoe, Female Tabaxi Warrior 2
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 10 (+0)19 (+4)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 280 gp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Half-Plate.


Social Check DCs


Sarah Cooper, Female Human [Permalink]

Personal [hide]

Description: This northern woman tends to wear a large grey jacket. Her clothes are grease stained in places. Her blonde hair is cut jaggedly and amateurishly. She has blue eyes and a grey hat with a brown feather.

Personality: Sarah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A powerful slaver made her what she is. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Sarah's homeland. Sarah decided to take the middle way and become a bodyguard. She left for the north, certain she would find work there.

Motivation: She feels the way she acts is they only way to get by in the world.

Ideals: Impeccable, Logical, Fighting. Bonds: Poor, Immigrant, Mentor. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Sarah Cooper, Female Human Sorcerer 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 2000 cp. White pearl (60 gp).


Social Check DCs


Kali Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'7". She wears tight fitting clothing which further accentuates her frame, and her gloved hand is found clutching a club. She keeps her long dark red hair kept up in a rat tail. Her eyes are black.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She works hard and plays hard.

History: Sold as a small child to a slaver, Kali was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Kali was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Kali decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She feels kind of lost in life; and to find somewhere to settle down

Flaws: Mundane, Hedonist, Depressed. Bonds: Attractive, Mentor, Criminal record. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Kali Absence, Female Tiefling Sorcerer 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 6000 cp. 1 Holy water.


Social Check DCs

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