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Advanced [show]


Ozyman Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is cut short. His eyes are likewise amber.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Logical. Flaws: Ugly, Selfish. Bonds: Rich, Religious. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Ozyman Glenfellow, Male Halfling Commoner 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Hork Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fine chain shirt which he covers with white colored cloaks and clothing. His red hair is still thick. He has several tiny amethyst earrings on each ear.

Personality: Hork is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Actor, Hork learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He struck the Actor job and began his own company from there.

Motivation: He has money and likes to spend it; and wants to open a new tavern

Ideals: Extrovert, Philantrophist. Flaws: Depressed. Bonds: Rich, Job. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Hork Addington, Male Half-Orc Ranger 2
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Orc, Terran, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 330 gp.


Social Check DCs


Shamil Garrick, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'1" and dresses well, typically a more casual-formal manner. Her left hand appears badly burned and disfigured. Her hair is silver and very short. Her gray eyes are slightly larger than normal.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her job bores her to no end. She has decided to make it more interesting.

History: She was born to a criminal king-pin and mafia family Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Impeccable. Bonds: Attractive, Adventurer, Criminal record. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Shamil Garrick, Female Gnome Expert 1
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 19 (+4)16 (+3) 12 (+1)11 (+0)
Skills Arcana +5, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4

Possessions: 600 sp.


Social Check DCs


Erky Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his greatsword ready. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.

Personality: Erky wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with finding treasure.

History: Erky was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has dedicated himself to building a better trade route.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Disciplined, Persistence. Bonds: Adventurer, Attractive. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Erky Scheppen, Male Gnome Monk 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 16 (+3)10 (+0)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5

Possessions: 120 gp.


Social Check DCs


Numba Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan tunic with violet highlights, and long grey pants that bunch up around her shoes. She wears her white hair up in a very large beehive style do. Her eyes are brown and catlike.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is obsessed with finding treasure.

History: Born in the south to a Architect, Numba learned a great deal about her mother's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She inherited the family business which she has now maintained for 12 years.

Motivation: She wants to meet her childhood hero; and an old rival family wants her found

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Family. Occupation: Architect

Voice: Spits words with contempt

Attributes [hide]

Numba Ironhide, Female Gnome Aristocrat 4
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 6 Acid flasks. 4 Alchemist’s fire. 1 Holy water. 2 Tanglefoot bags.


Social Check DCs

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