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Advanced [show]


Pelt Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a brown and white handkerchief worn on his right side. He is portly but not overly obese. His brown fur is kept up in a ponytail inside a broad hat. His otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He got into the Mercenary business at a young age. His childhood dream was to be a Sage, but he was a colossal failure. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and to be a sage again

Ideals: Disciplined. Bonds: Enemies, Job, Immigrant, Guardian. Occupation: Mercenary

Voice: Spits and sputters

Attributes [hide]

Pelt Of Snakes, Male Tabaxi Druid 2
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 110 pp. 1 Masterwork Common Melee.


Social Check DCs


Felgrat Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with Stetson hat. Beneath his clothing is a huge mess of scar tissue. He sports a long brown beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Felgrat took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Optimist. Bonds: Slave, Military, Nature, Family. Occupation: Body Guard

Voice: Creaky witch voice

Attributes [hide]

Felgrat Wallace, Male Half-Orc Commoner 1
Medium (6'10") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 110 gp.


Social Check DCs


Zook Dunben, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Mayor. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Zook hails from a village terrorized by giants. His father was a mechanic, and taught him how to fix just about anything. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To be a Glassblower again.

Ideals: Joker, Philantrophist, Persistence. Bonds: Job, Enemies. Occupation: Mayor

Voice: Scratchy, weak

Attributes [hide]

Zook Dunben, Male Gnome Rogue 1
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 160 gp. Silver pearl (130 gp). 1 Banded mail.


Social Check DCs


Ranala Dunben, Female Gnome [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears tight fighting clothing, which leaves very little to the imagination. Her whole body is exceptionally muscular. Her brown hair is braided into rings. She is very pretty but has cold, dead eyes.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Ranala's homeland. Ranala decided to take the middle way and become a bodyguard. She moves from town to town, unable to find a place to settle.

Motivation: She wants revenge against orcs.

Ideals: Fighting. Bonds: Immigrant, Attractive, Enemies, Religious. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Ranala Dunben, Female Gnome Expert 3
Small (3'2") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 12 (+1)15 (+2)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Zircon (50 gp). Tourmaline (130 gp).


Social Check DCs


Iados Carrion, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his sword. He wears a colorful flower in his silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He served in the navy to pay for his family's outstanding loans. When Iados reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Performer.

Motivation: To be a Detective again; and expand his business

Ideals: Joker. Bonds: Attractive, Job, Military. Occupation: Performer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Iados Carrion, Male Tiefling Warrior 1
Medium (5'11") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 13 (+1)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4

Possessions: 120 gp.


Social Check DCs

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