Seraphina Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. With wild auburn hair. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily eccentric. She misses her home and complains about the freezing weather, even in summer.
History: She got into the Stableman business at a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She has worked as a Stableman like her father before her.
Motivation: She is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic. Flaws: Insane. Bonds: Immigrant, Job, Rich. Occupation: Stableman
Voice: American accent
Attributes [hide]
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp.
Alice Watson, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries a battered monstrous two handed axe and tarnished hammer as well. She has wavy auburn hair. She wears crescent spectacles with a black brim.
Personality: She is fixated on the number 62. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Around other people she will do her best to conceal her emotions and appear jolly.
History: The child of a Gardener, who enjoyed hunting, Alice was taken on many hunting expeditions. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane, Shy. Bonds: Nature, Military. Occupation: Weaver
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). 1 Chain shirt.
Quick Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her beige fur is thinning but still full. Her eyes are hazel and she is always smoking a pipe.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Bricklayer, Quick learned a great deal about her mother's area of expertise. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Quick grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Quick. She now mingles about in high society.
Motivation: To reunite with her old friends.
Ideals: Athletic. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 28000 sp. Malachite (5 gp). Silver pearl (50 gp).
Nella Charlton, Female Half-Orc [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'11" and typically wears white cloth garments or leather armor. She has moderate length brown hair. Her hazel eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised in a desert tribe. Nella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nella decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.
Motivation: To find somewhere to settle down; and she has decided she is irredeemable
Ideals: Joker. Flaws: Impulsive, Mundane. Bonds: Nature, Criminal record. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Breastplate.
Hillanot Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears a lot of dark rich colors, with gold accents. Beneath her clothing is a huge mess of scar tissue. Her crest is scarlet and curly. Her half smiles and gold eyes are beguiling and draw you in.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: She was born at the edge of vast forest. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hillanot took refuge in the ruined castle and found the beat up shortbow and armor she uses now. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Flaws: Insane. Bonds: Attractive, Slave, Nature, Criminal record. Occupation: Bounty Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
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