Mamnen Heal, Male Tiefling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying silver hair a little too much giving a sharp silver color. His white unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was born to loving parents in a slum to the north. Through the years after Mamnen was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Mamnen's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs
Flaws: Disease, Antagonistic. Bonds: Poor, Attractive. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 1700 sp. 1 Masterwork Common Melee.
Nuraval Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a grey armored body suit, with a simple blue line shooting up and back down. His hair, while still mostly chestnut, has prominent grey streaks. He has hazel eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 7 years old his parents immigrated from the west. Nuraval was born on a far western desert where he grew up under the tutelage of his father, an expert Banker. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Athletic. Flaws: Mundane, Hedonist. Bonds: Immigrant. Occupation: Banker
Voice: Draws out vowels
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 370 gp.
Right-Handed Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin blue vertical stripes and black pants. His black fur is slicked back into a classic pompadour. His fierce blue eyes like to dwell on things.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with his god.
History: He was born at the edge of vast island. He went to a religious school and was inspired by the priests there in charitable deeds. He inherited the family business which he has now maintained for 7 years.
Motivation: He doesn't get along with people that don't share his tastes; and wants to open a new tavern
Ideals: Impeccable. Flaws: Shy. Bonds: Religious, Nature, Job. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Siffress Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has the majority of her body covered in plate. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are amber.
Personality: She is witty, but her monotone delivery comes off as unnerving She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She's repulsed by the PC.
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
Possessions: 380 gp. Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Oblar Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: This southern man dresses in red turtlenecks beneath a black coat with tan slacks. His clothes are grease stained in places. With a patchy blonde beard and wild blonde hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to loving parents in a slum to the south. Through the years after Oblar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Oblar's mother didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mayor
Voice: Hollow voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Elven, Draconic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 pp. White pearl (140 gp). 1 Silk rope.
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