Sindri Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an entirely blue suit with yellow socks and a vest with buckled shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Sindri's homeland. Sindri decided to take the middle way and become a bodyguard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Insane. Bonds: Immigrant, Attractive, Criminal record. Occupation: Guard
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tagga Tickle, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She has a moderate pudge and is not very fit. She is bald on top and has large black tufts of hair around her ears. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a massive crush on the younger sibling of the Unemployed who has hired her part-time. She pushes her goals aggressively. She is also a coward if confronted.
History: She is the product a well kept family trust fund and as such has never really known need. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Money/treasure.
Flaws: Ugly, Insane, Fearful. Bonds: Has a crush, Rich. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Chrysoprase (50 gp).
Balifra Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: This northern woman usually wears her grey robe and has her monstrous two handed axe always slung over her shoulder. Her clothes are grease stained in places. She has a very tight haircut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born to a poor family in the city she treasured whatever gifts she got. Through the years after Balifra was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Balifra's father didn't care for her much, and the feeling was mutual. She has worked as a Assassin like her father before her.
Motivation: To be a Sculptor again; and balancing her hectic life and new assassin responsibilities is difficult
Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 19 (+4) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Uncommon Weapon.
Lone Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a robe, a symbol of magic around her neck, and a spear on her belt. Her lavender fur is braided into rings. She wears large thick round spectacles.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is obsessed with finding treasure.
History: Lone was born into a poor family. Growing up, she dreamt of becoming a Expert, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Expert in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Fighting, Athletic. Bonds: Criminal record, Adventurer, Poor. Occupation: Fletcher
Voice: Aggressive tone
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 90 gp. Deep blue spinel (200 gp).
Lidda Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: She likes to wear white tank tops with tan skirt. She carries with her a set of hand crossbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her silver hair is cut short. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Lidda isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. The war was a terrible time for her, and Lidda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Lidda was left her mother's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lidda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels kind of lost in life; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Fortune-teller
Voice: Shortens vowels
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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