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Advanced [show]


Brakka Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has slicked back brown hair. Her green eyes peer out from beneath her wide-brimmed white hat.

Personality: Overbrimming with self-confidence, Brakka isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born in a small forest village. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and her relatives are trying to arrange a marriage

Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Military, Nature, Family. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Brakka Pinkerton, Female Half-Orc Fighter 1
Medium (4'8") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Perception +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 160 gp. Lapis lazuli (7 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and green robe with the hood down. His skin is fair and his fingers are delicate and long. He sports a long white beard, and similarly colored long hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast forest. Oskar was born on a far western forest where he grew up under the tutelage of his father, an expert Laborer. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help

Ideals: Opinionated. Flaws: Secretive. Bonds: Nature, Immigrant, Criminal record. Occupation: Laborer

Voice: Soft and mumbly

Attributes [hide]

Oskar Trueblood, Male Dwarf Druid 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)14 (+2) 8 (-1)8 (-1)
Skills Perception +1, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 320 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with small hat. He has auburn hair. His eyes are a pleasant green.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He is the product a well kept family trust fund and as such has never really known need. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Opinionated. Bonds: Immigrant, Rich, Nature. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

John Gracey, Male Human Expert 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Uzza Charm, Female Tiefling [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, she is an attractive figure. She typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. Her long black hair is drawn into a two foot long braid. Her white eyes dart around the room hyper actively observing anyone and anything.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Architect. She has achieved small success as a Architect.

Motivation: She is content; and she is unsatisfied with her job

Flaws: Antagonistic, Mundane. Bonds: Attractive, Religious, Job. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Uzza Charm, Female Tiefling Monk 2
Medium (5'6") Tiefling, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 320 gp.


Social Check DCs


Shivering Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes, and he perpetually has his monstrous two handed axe ready. He keeps his red fur in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: To share knowledge with the world; and he wants to meet his childhood hero

Ideals: Fighting, Logical. Flaws: Antagonistic, Disease. Bonds: Nature, Adventurer. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Shivering Timber, Male Tabaxi Warlock 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 40 pp. White pearl (130 gp).


Social Check DCs

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