Art In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest and prefers red and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His fur is cut close to his head. He has gleaming, smiling yellow eyes.
Personality: Overbrimming with self-confidence, Art isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Art was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Ideals: Impeccable. Flaws: Ugly. Bonds: Immigrant, Poor, Adventurer. Occupation: Carter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 7 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 800 gp. Aquamarine (1200 gp). Alexandrite (1200 gp). Pink pearl (50 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trynnicus Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears black painted combat armor at almost all times. He has dyed his greying green crest a little too much giving a sharp green color. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs
Flaws: Addict, Mundane. Bonds: Religious, Criminal record. Occupation: Bricklayer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Sylvan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 21000 cp.
Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses like a well dressed Stableman does, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His hair is always cut to a buzz. He has blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rangrim is combative with any and all who dare try his patience in the slightest.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Stableman for the past few years.
Motivation: To be a Bellfounder again; and further expansion of business
Ideals: Disciplined, Justice, Gifted. Flaws: Disease. Bonds: Job. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 150 gp.
Arara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. Her silver hair is drawn into a tight pony tail with a clover scrunchie. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She believes the world needs to unite to get rid of brigands once and for all.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Arara and her spouse have recently divorced.
Motivation: Revenge; and someone believes her a fraud
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Enemies, Mentor. Occupation: Beggar
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He dresses in white turtlenecks beneath a black coat with violet slacks. His chestnut hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Impeccable, Optimist. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 100 sp. 1 Superior lock.
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