Rosalind Blackwood, Female Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, she is an attractive figure. She is wearing the road beaten gear of a warrior. Her hair is brown and very short. Her amber eyes lackadaisically let the world flow into them.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She got into the Navigator business at a young age. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Days after completing her studies, news broke out that her hometown was attacked by giants. Rosalind was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Enemies, Criminal record, Job. Occupation: Navigator
Voice: Russian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp.
Kallista Deft, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a robe, a symbol of strength around her neck, and a mace on her belt. She has brown hair. She wears round tiny glasses practically rammed into her face.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Flattery will make her almost putty in your hands.
History: Kallista lived on a farm with her mother, near the main road leading to a nearby town. She helped her mother out around the business and became quite the natural. She has achieved small success as a Carpenter.
Motivation: Marry her sister to traveling adventurers.
Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Job, Family. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. Azurite (5 gp).
Synthrin Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: An older woman who wears a simple burlap shirt and baggy pants. She conceals her ceremonial dagger with her veritable burlap sack of a shirt, she is not a threatening figure. Her bronze crest is thinning but still full. Her eyes are red.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Synthrin lived on a farm with her mother, near the main road leading to a nearby town. While studying, she fell in love. They married and had a daughter. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She has decided she is irredeemable.
Flaws: Ugly, Insane. Bonds: Criminal record, Family, In love. Occupation: Spice Merchant
Voice: German accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Raymond Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He very much looks the part of a Adventurer. His hair is greying and his face has many wrinkles. His eyes are green and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Energy wise he seems alert and responsive.
History: He was raised in a forest tribe. Over the years he perfected his riding and shooting skills. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Passionate, Professionalism, Logical. Bonds: Job, Nature. Occupation: Adventurer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Trynnicus Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a black shirt with thin brown vertical stripes and grey pants. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His crest is white and curly. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.
History: Born in the east to a Ploughman, Trynnicus learned a great deal about his mother's area of expertise. Trynnicus liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Pacifist. Bonds: Rich, Criminal record, Job, Nature. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 gp. Carnelian (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
