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Smoking Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears a brown vest and prefers black and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his beige fur well, parting it to the right. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature. Occupation: Bellfounder

Voice: Rolls R's

Attributes [hide]

Smoking Of Ebony, Male Tabaxi Cleric 1
Medium (6'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +5, Arcana +4
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp. Citrine (50 gp).


Social Check DCs


Mozikth Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His broad hat is riddled with cuts and holes. He has a dull look in his red eyes.

Personality: Mozikth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and wants to work out more often

Ideals: Fighting, Athletic, Extrovert. Flaws: Ugly. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Mozikth Hshhsstoroth, Male Dragonborn Druid 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 13 (+1)17 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp.


Social Check DCs


Nella Wedgwood, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears black leather gloves, a black jacket, and tight pants. Her white hair is braided into rings. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Nella was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nella decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She wants nothing more than to rejoin the army; and she has decided she is irredeemable

Ideals: Joker, Philantrophist, Gifted. Bonds: Criminal record, Military. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Nella Wedgwood, Female Half-Orc Druid 1
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 15 (+2)8 (-1)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 800 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Helja Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears her hair in dreadlocks. Her eyes are a pleasant green.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a pair of adventurers, Helja grew up listening to her mother's many stories. Her mother took her hunting and taught her how to get in the mind of other creatures. She inherited the family business which she has now maintained for 14 years.

Motivation: She is greedy; and she has passion for adventuring and risk

Flaws: Insomniac. Bonds: Job, Adventurer, Nature, Rich. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Helja Bigtoe, Female Dwarf Ranger 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Magnifying glass.


Social Check DCs


Spring Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on her belt. Her red fur has been sun bleached extensively. She has gleaming, smiling amber eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.

History: Born to a Stableman, her father struggled to pay the bills. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 2 years later her spouse died after the birth of her daughter. Heartbroken, Spring never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Pacifist. Flaws: Disease. Bonds: Poor, In love, Has a crush. Occupation: Interpreter

Voice: Draws out vowels

Attributes [hide]

Spring Grass, Female Tabaxi Rogue 3
Medium (5'11") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 9 (-1)16 (+3)
Skills History +5, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 6 Acid flasks.


Social Check DCs

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