Balam Vice, Male Tiefling [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear green clothing when he does not wear armor. His hair is purple and curly. His eyes are likewise red. His teeth are white and perfect.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Revenge; and he is unsatisfied with his job
Ideals: Professionalism. Bonds: Attractive, Job, Immigrant, Rich, Enemies. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 70 gp. Black pearl (300 gp). Black pearl (300 gp).
Burto TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing a long, red cloak, he is not a threatening figure. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A powerful slaver made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Insane. Bonds: Enemies, Mentor, Adventurer, Rich. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Everburning torch.
Howard Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting white shirt and pants. His tied-back hair is white. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Merchant, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: To be a Merchant again; and sabotage a competitor
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Military, Job. Occupation: Detective
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Aquan, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Hlin Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her white hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is business-like. She takes instructions and follows them to the letter. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Her religion dominates her actions.
Ideals: Athletic, Professionalism, Persistence. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 20 (+5) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Elven, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Sardonyx (80 gp). 1 Banded mail.
Ekk Churchill, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman is wearing a perfectly clean shirt and pair of pants. She wears a colorful flower in her chestnut hair. Her fierce gray eyes like to dwell on things.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She can't help but pocket interesting objects she comes across
History: Born to a pair of adventurers, Ekk grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Recently she has begun working with bootleggers and crooks.
Motivation: An old rival family wants her found; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Criminal record, Adventurer, Family. Occupation: Bounty Hunter
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1700 sp. Black velvet mask with numerous citrines (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Alchemist’s fire.
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