Therai Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears black cloth garments or leather armor, and carries shields. His hair is red and curly. His black eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Therai was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 8 years.
Motivation: Further expansion of business.
Ideals: Fighting, Justice, Gifted. Bonds: Job, Military. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 120 gp. 1 Average lock.
Joan Cromwell, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her tied-back hair is silver. Her fierce green eyes like to dwell on things.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not trust anyone and sleeps with one eye open.
History: She was raised in a mountains tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day
Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Nature, Criminal record. Occupation: Baker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 110 gp.
Silaqui Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. She has black hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Silaqui is depressed about a lot of things. She tends to be a nihilist. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school before completing her studies. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Silaqui was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: To share knowledge with the world; and she feels kind of lost in life
Ideals: Athletic, Logical. Flaws: Depressed, Disease. Bonds: Attractive. Occupation: Baker
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 6000 cp.
Anverth Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes lackadaisically let the world flow into them.
Personality: He is fixated on the number 37. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Anverth studied abroad. His father was a soldier and died while he was still young. Anverth was left his father's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and wants a kiss
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Has a crush, Military. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 18 (+4) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Halfling, Giant, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Salasar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He carries with him a set of monstrous two handed axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has no crest. His face is covered beneath a completely black helmet.
Personality: Salasar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He never wears the same outfit twice, unless he absolutely has to.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered dancing. He has never given up on his dancing dream.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Artistic, Gifted. Flaws: Ugly. Occupation: Banker
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Auran, Gnome, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!


