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Advanced [show]


Trail Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered greatsword and tarnished hammer as well. Her fur is beige, silky, and of moderate length. She has gleaming, smiling yellow eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trail was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Weaver and was forced into it by her family.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Trail Mirror, Female Tabaxi Monk 3
Medium (4'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 12 (+1)12 (+1)
Skills History +5, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Tim Wallace, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is tall, broad shouldered and powerfully built. His white hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was always a brilliant, if unscrupulous mind. His homeland was ravaged by war and he spent much of his life rebuilding it. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world; and to share knowledge with the world

Ideals: Philantrophist, Logical, Impeccable. Flaws: Insane, PTSD. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Wallace, Male Human Bard 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +3
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day142000000

Possessions: 700 sp. Coral (150 gp). 3 Antitoxin.


Social Check DCs


Gilbert Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Butcher

Voice: Boston accent

Attributes [hide]

Gilbert Wentworth, Male Human Adept 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)9 (-1) 9 (-1)11 (+0)
Skills Intimidation +2, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. Deep green spinel (150 gp).


Social Check DCs


Carlin Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her tied-back hair is golden. Her eyes are brown and catlike.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She also hits on women, regardless of circumstances.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Glassblower work with an outfit from a few towns over. Glassblower work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Glassblower for hire.

Motivation: A need for knowledge about a nearby landmark; and she has a crush on the local masseuse

Ideals: Athletic. Bonds: Has a crush, Rich, Job, Adventurer. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Carlin Cobblelob, Female Gnome Paladin 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Bidreked Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of longbows on his belt, each one with a jet on the hilt. He wears a colorful flower in his blue crest. He has gold eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Miller, who enjoyed hunting, Bidreked was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Nature. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Bidreked Yarjerit, Male Dragonborn Commoner 1
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs

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