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Advanced [show]


Don Adley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and black robe with the hood down. His skin is fair and his fingers are delicate and long. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.

Personality: He is a hateful person. He taunts others and blames them for his problems. The war was a terrible time for him, and Don does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of southern immigrants he idolized his father. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Don Adley, Male Human Fighter 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)18 (+4) 8 (-1)12 (+1)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal, Terran, Giant, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Ronwe Loyalty, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is wearing a long, green cloak, she is not a threatening figure. Her white hair is slicked back into a classic pompadour. Her skin is flawless and her red eyes scan people very quickly.

Personality: She is almost excessively polite to everyone, even when angry. She is a very good compulsive liar and kleptomaniac.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ronwe took refuge in the ruined castle and found the beat up flail and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to open a new tavern; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Attractive, Criminal record, Nature, Guardian, Job. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Ronwe Loyalty, Female Tiefling Druid 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)20 (+5)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: Just what you see.


Social Check DCs


Pyra Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is renowned for her bright green dresses and hats. Her silver hair is still thick. She has gleaming, smiling black eyes.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Pyra grew up listening to her mother's many stories. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been a successful dealer in antiques buying low and selling high.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Entrepeneur. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Pyra Vigil, Female Tiefling Fighter 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)17 (+3) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp.


Social Check DCs


Jezebeth Harmony, Female Tiefling [Permalink]

Personal [hide]

Description: She typically wears green cloth garments or leather armor. She has silver hair. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: Born to a Priest, her mother struggled to pay the bills. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has been saving her money to try and buy her sister's freedom.

Motivation: Find a way to reverse the transformation of her sister; and to reunite with her absent mother

Flaws: Ugly, Antagonistic, PTSD. Bonds: Family, Poor. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Jezebeth Harmony, Female Tiefling Druid 3
Medium (4'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Investigation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has moderate length orange fur. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: Cask was born with his mother's beautiful face. A few years later when the west was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Wants to raise his children well; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined. Bonds: Attractive, Immigrant, Enemies, Family. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Cask In the Wind, Male Tabaxi Aristocrat 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)8 (-1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30 pp. Iolite (20 gp). 1 Minor magic item.


Social Check DCs

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