Tomph Budd, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, and she perpetually has her ceremonial dagger ready. She has moderate length auburn hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Tomph enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a plains tribe. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in ceremonial dagger use. She now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and meet up once more with her childhood friend
Ideals: Fighting. Flaws: Hedonist, Insomniac. Bonds: Nature, Enemies, Adventurer. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Deep green spinel (130 gp).
Patrick Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His long brown hair is drawn into a two foot long braid. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is a hateful person. He taunts others and blames them for his problems. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Patrick was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to prove his worth to the world
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Healer
Voice: Raspy
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2100 sp.
Emeny Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of strength around her neck, and a pickaxe on her belt. She carries with her a set of pickaxes, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. She has white hair. Her eyes are violet and she is always smoking a pipe.
Personality: Aggressive, abrasive, and angry, Emeny embodies much of what other species detest in the Half-Elves. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Emeny was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Emeny's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1600 sp. 6 Acid flasks.
Rosamund Ryland, Female Human [Permalink]
Personal [hide]
Description: An older woman who is typically in her Baker uniform, she is not a threatening figure. Her golden hair is knotted and matted. Her green eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Rosamund will drive conversation. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was born to a criminal king-pin and mafia family She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Rosamund began to lead the lost caravan. She tends to her Baker job now, and dutifully fulfills any obligations she has.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Entrepeneur. Bonds: Job, Criminal record, Enemies. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Surina Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Priest. Her attire stands in sharp contrast to her halberd, which is beautifully polished and possesses an ornate carving of a skull on it. Her green crest is slicked back into a classic pompadour. Her eyes are likewise gold.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was raised by priests from a young age. A freak accident while working with her Mortician mother left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is compelled to act according to her religious beliefs; and she is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Antagonistic, Disease. Bonds: Mentor, Religious. Occupation: Priest
Voice: Smoker's lung
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 160 gp. 3 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
