Dagger Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'10". He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it, and his gloved hand is found clutching a halberd. He has styled his beige fur well, parting it to the left. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in a small forest village. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and doesn't want to be a detective and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Immigrant. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 400 sp. 1 Masterwork Common Melee.
Randal Fahrend, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He carries with him a set of bows on his belt, each one with a opal on the hilt. He has a very tight haircut. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Ideals: Fighting, Persistence, Logical. Flaws: Insane. Bonds: Rich. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 800 sp.
Tordrid Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. Her skin is fair and her fingers are delicate and long. She has shaved her head bald. Her brown eyes lackadaisically let the world flow into them.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Tordrid has worked very hard to control her curse. During her travels, Tordrid and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tordrid discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Tordrid fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Her religion dominates her actions; and she's looking for her big break
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 3000 cp.
Tree Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman is wearing a long, pastel cloak. She has black fur. She has a dull look in her yellow eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: The child of a Mayor, who enjoyed hunting, Tree was taken on many hunting expeditions. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Her religion dominates her actions; and she desires power and/or immortality
Flaws: Antagonistic, Secretive. Bonds: Poor, Nature, Adventurer, Religious. Occupation: Unemployed
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 400 gp.
Erky Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He prefers to wear tan pants and tee shirts. He wears his white hair up in a very large beehive style do. His eyes are likewise blue. His teeth are white and perfect.
Personality: Always inclined to offer people food he seems plenty friendly. His job bores him to no end. He has decided to make it more interesting.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He used his abilities to trick people and travel the world for free.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Criminal record, Religious. Occupation: Painter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
