Nora Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She carries with her a set of ceremonial daggers on her belt, each one with a jet on the hilt. Her top hat is riddled with cuts and holes. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a necromancer, Nora was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nora fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she has a crush on the local navigator
Ideals: Fighting, Justice. Flaws: Ugly, Insane. Bonds: Nature, Mentor. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 390 gp. Azurite (13 gp). Coral (140 gp).
Zedaar Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. He wears his brass crest up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He dislikes all the random violence that takes place in the south. Zedaar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, Zedaar grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with his old friends.
Ideals: Pacifist. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Immigrant. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp. Hematite (11 gp).
Bharash Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He wears his brass crest down. His gold eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Bharash lived on a farm with his father, near the main road leading to a nearby town. After coming to the age of reason, Bharash took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: To settle down with his crush; and his spouse's relatives view him with great suspicion
Ideals: Optimist, Gifted. Bonds: Immigrant, Has a crush, Family. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp.
Flame Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a simple pastel robe with grey stripes complete with hood, and is pretty ugly. Her lavender fur is unkempt and raggedy. Her fierce yellow eyes like to dwell on things.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Flame was raised in a hard working conservative environment. A gifted student she started as a Ploughman, but she got bored and became a Fisher. She then took over the family business and is one of the better Fisher for hire.
Motivation: To be a Ploughman again.
Flaws: Ugly, Shy. Bonds: Poor, Slave, Job. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 9000 cp.
Frug Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue painted combat armor at almost all times. His silver hair has been sun bleached extensively. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His tongue was cut out and he uses sign language. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Shipwright, his mother struggled to pay the bills. Cursed with vampirism at a very young age, Frug has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture.
Flaws: Ugly, Disease. Bonds: Immigrant, Poor. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!
