Juliana Huxley, Female Human [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears just a brown suit. Her chestnut hair is heavily combed to the left. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She pushes her goals aggressively. She is also a coward if confronted.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Juliana liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was granted necromantic powers by her dying sister.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Shy, Fearful. Bonds: Nature. Occupation: Scribe
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp. Peridot (50 gp). 1 Banded mail.
Duergath Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His head has been shaved. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.
History: Duergath lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Athletic, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 17 (+3) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Mara Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Calm and collected, she is a well trained Cartwright. She is obsessed with a lost civilization.
History: She was born blind and as such lacked many opportunities for work. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has worked as a Cartwright like her mother before her.
Motivation: A need for knowledge about a nearby landmark; and expand her business
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Job, Adventurer, In love. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 |
Possessions: 3 Antitoxin.
Agnes Ainsley, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She wears her brown hair up in a very large beehive style do. Her eyes, though not visible through her cowl, are green.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She misses her home and complains about the freezing weather, even in summer.
History: Agnes was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Agnes was born on a far western forest where she grew up under the tutelage of her mother, an expert Engraver. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Poor, Immigrant. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Baggi Rodney, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she dresses like a well dressed Detective does. She keeps her blonde hair in a pixie cut. She wears crescent spectacles with a black brim.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She believes the world needs to unite to get rid of goblins once and for all.
History: Baggi was born the youngest of three triplets. Her father had invested heavily in several trade routes and wanted her to inherit them. She's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: She is greedy; and find a way to reverse the transformation of her brother
Ideals: Joker. Bonds: Job, Enemies, Family, Rich. Occupation: Detective
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Half-Plate.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


