Skak Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a white and green handkerchief worn on his left side. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Further he is a bit of a stoner and is frequently out of it.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Ploughman again; and he would like to get married and retire
Ideals: Disciplined. Flaws: Addict. Bonds: Nature, Has a crush, Job. Occupation: Tailor
Voice: American accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Half-Plate.
Right-Handed Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" northern woman, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur is kept up in a ponytail inside a small hat. She is missing an eye and her face is severely sunburned. Her one remaining eye shines yellow.
Personality: She will rave to anyone who will listen. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Born in the north her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Right-Handed took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Insane. Bonds: Immigrant, Poor, Nature. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 20 (+5) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
Possessions: 300 gp.
Shadow Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses well, wearing pastel shirts, loose pants, and blazers most of the time. She wears a colorful flower in her yellow fur. She has gleaming, smiling yellow eyes.
Personality: She will rave to anyone who will listen. She also hits on women, regardless of circumstances.
History: Born in the south to a Animal Trainer, Shadow learned a great deal about her mother's area of expertise. In her 16th year, her parents were killed by a dire rats raid, leaving Shadow alone in the world. After a stint in an orphanage, she was adopted. She tends to her Animal Trainer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Flaws: Insane. Bonds: Attractive, Has a crush, Job, Enemies. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Furrele Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her whole body is exceptionally muscular. She wears a top hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She dislikes all the random violence that takes place in the west. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a white middle class family as the only child. Furrele was born on a far western desert where she grew up under the tutelage of her mother, an expert Map Maker. She moves from town to town, unable to find a place to settle.
Motivation: Her religion dominates her actions.
Ideals: Pacifist. Flaws: Mundane. Bonds: Poor, Immigrant, Religious. Occupation: Map Maker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp. 1 Buckler.
Tarhun Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of bows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blue crest is lengthy and is close to two feet long. His half smiles and red eyes are beguiling and draw you in.
Personality: He dislikes all the random violence that takes place in the south. As long as the job gets done he does not care how it got done.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Tarhun never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Pacifist, Professionalism. Bonds: Attractive, Nature. Occupation: Mason
Voice: Australian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
