Pallabar Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male dresses like a well dressed Spy does. He is tall, broad shouldered and powerfully built. His blonde hair is long and unkept. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born a particularly ugly child, much to the horror of his parents. When Pallabar reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult.
Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Job, Military. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +3
Possessions: 160 gp.
Tricking Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears a pastel vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His lavender fur is unkempt and raggedy. His hazel eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up shield and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Has a crush, Nature. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Large well-done wool tapestry (500 gp). 1 Minor magic item.
Vrondiss Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greatsword, just in case. He keeps his long rusty crest kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: He acts crazy and hedonistic. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Vrondiss is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast desert. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out
Ideals: Justice. Flaws: Hedonist. Bonds: Rich, Nature, Slave. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp.
Dworic Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, grey cloak. His long brown hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He has passion for adventuring and risk; and he uses money and sex appeal to get what he needs
Ideals: Philantrophist. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Rich, Adventurer. Occupation: Interpreter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Abyssal, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Lezre Bradly, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor. She has a moderate pudge and is not very fit. Her small hat is riddled with cuts and holes. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is a very good compulsive liar and kleptomaniac.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Lezre was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lezre decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like her out of the picture; and many dire rats want her driven away
Ideals: Opinionated. Flaws: Ugly. Bonds: Criminal record, Religious, Enemies. Occupation: Cook
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
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