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Advanced [show]


Kiirith Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this southern man dresses in collared shirts and wears a proper scarf over his head. His red crest is heavily combed to the right. His eyes are red.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Kiirith was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Athletic, Disciplined, Optimist. Bonds: In love, Family. Occupation: Server

Voice: Speaks with squeezed throat

Attributes [hide]

Kiirith Lhamboldennish, Male Dragonborn Adept 3
Medium (6'2") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills History +4, Insight +2
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. Tiger eye turquoise (7 gp). Aquamarine (400 gp). Blue star sapphire (700 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Raer Woodhouse, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Assassin does. He sports a flattop hair cut. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He then took over the family business and is one of the better Assassin for hire.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and wants to open a new tavern

Ideals: Joker. Bonds: Job, Enemies, Religious, Family. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Raer Woodhouse, Male Half-Elf Warlock 3
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2300 sp. Golden pearl (90 gp). Hematite (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Moon Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She is scrawny and has patchy beige fur. She wears a tight fitting brown shirt and pants. She has a hunchback. She wears a Stetson hat to hide her balding. Her eyes are likewise blue.

Personality: She is calm most of the time but flees social interaction. She always tries to repair and not replace. It was this mentality that drove her into the Glassblower business.

History: Moon was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. Moon abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has passion for adventuring and risk.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Moon Candle, Female Tabaxi Bard 3
Medium (4'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Athletics +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp.


Social Check DCs


Mozû Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mozû took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was granted psionic powers by his dying brother.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Joker, Artistic, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Shoemaker

Voice: Middle-eastern accent

Attributes [hide]

Mozû Dudley, Male Half-Orc Expert 2
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)6 (-2) 17 (+3)11 (+0)
Skills Medicine +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 sp. 1 Masterwork studded leather.


Social Check DCs


Gimurt Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'2" and wears rags and sports a simple walking cane. His blonde hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invites people to come help in his community garden.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Insane, PTSD. Bonds: Poor, Criminal record. Occupation: Bellfounder

Voice: Slow speaker

Attributes [hide]

Gimurt Holderhek, Male Dwarf Ranger 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)17 (+3) 12 (+1)10 (+0)
Skills Acrobatics +2, Arcana +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Druidic, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1000 cp.


Social Check DCs

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