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Advanced [show]


Kallista Serenity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears professional attire, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her hair is purple and curly. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: She was born several months after her mother was called into army service. In her 13th year, her parents were killed by a drow raid, leaving Kallista alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Herbalist

Voice: Pronounces O like U

Attributes [hide]

Kallista Serenity, Female Tiefling Barbarian 1
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)15 (+2) 12 (+1)16 (+3)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Abyssal, Draconic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 30 gp. 1 Everburning torch.


Social Check DCs


Valanthe Cithreth, Female Half-Elf [Permalink]

Personal [hide]

Description: She typically wears yellow cloth garments or leather armor. Her attire stands in sharp contrast to her longbow, which is beautifully polished and possesses an ornate carving of a rose on it. Her hair is cut close to her head. She has gleaming, smiling blue eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She believes the world needs to unite to get rid of drow once and for all.

History: The child of southern immigrants she idolized her father. Valanthe was born on a far southern plains where she grew up under the tutelage of her father, an expert Dilettante. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark

Ideals: Disciplined. Bonds: Enemies, Immigrant, Adventurer, Religious. Occupation: Dilettante

Voice: Tuts and clicks tongue

Attributes [hide]

Valanthe Cithreth, Female Half-Elf Rogue 2
Medium (5'2") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)14 (+2) 17 (+3)15 (+2)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 13
Languages Common, Elven, Terran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 390 gp.


Social Check DCs


Sun In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light pastel in addition to tight pants. He keeps his red fur in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Adventurer, Rich, Family. Occupation: Spice Merchant

Voice: Old thin voice

Attributes [hide]

Sun In Woods, Male Tabaxi Adept 3
Medium (6'2") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 16 (+3)18 (+4)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 100 gp.


Social Check DCs


Harvest Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in earthy colors with a pastel and violet handkerchief worn on her left side and is in decent physical shape. She keeps her lavender fur in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She pushes her goals aggressively. She is also a coward if confronted.

History: She was raised in a desert tribe. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her relatives are trying to arrange a marriage; and money/treasure

Flaws: Antagonistic, Fearful. Bonds: Nature, Rich, Family. Occupation: Ploughman

Voice: Hard of hearing, loud

Attributes [hide]

Harvest Mist, Female Tabaxi Bard 4
Medium (5'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)12 (+1) 13 (+1)18 (+4)
Skills Persuasion +6, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 4 Tanglefoot bags. 4 Antitoxin.


Social Check DCs


Eridred Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She is wearing a long, brown cloak. Beneath her clothing is a huge mess of scar tissue. She keeps her long white hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: Eridred hails from a village terrorized by illithids. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by illithids. Eridred was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.

Motivation: Revenge; and to prove her worth to the world

Flaws: Insomniac, Mundane, Impulsive. Bonds: Slave, Poor, Enemies. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Eridred Rumnaheim, Female Dwarf Commoner 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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